Updated: 29 June 2020
This LoR Champion Tier List (best-in-role) is based on:
- Personal experience and feedback taken from multiple players, across multiple ranks.
- Based on a Champions overall cost, utility and viability throughout the course of a match.
- The synergy of a Champion and how it plays alongside prominent decks.
- The anticipated meta, based on already popular builds.
God Tier (Overpowered)
Elise can be incredibly powerful if you’ve a bank of spiders to utilise. By default, her card isn’t amazing. That said, if you do have spiders – and these are solid units – then she can be fairly oppressive. If you’e spiders on the board, she can be upgraded quickly and her accompanying spiders, by default, are valuable. She slots into most decks with a little too much ease.
S Tier (Optimal)
Karma still needs a great hand, and is spell heavy, but even so, her potency at the moment alongside Ezreal and Heimerdinger is amazing. With it, she’s top-tier and her Ezreal/Karma deck has been meta for some time, and doesn’t look to be shifting any time soon.
Heimerdinger is all about control (not surprising). As noted above, he pairs well with Ezreal, and while he’s not a quick Champion, his turrets are potent and he’s very high in the meta right now. Oppressive, and frustrating to deal with. Unless you clear him off the board quickly, you’re in trouble.
Twisted Fate brings utility and bang for your buck, and makes up most Bilgewater decks. Potent and powerful thanks to his Destiny Card, he’s a flexible Champion that slots into most decks with ease. Whether you put him in a draw heavy setup, or alongside Gangplank, he does well.
Vi is fundamental to most Spell heavy decks, and is very much in the meta and an optimal accompaniment to Karma or Heimadinger. Bring her into play mid to late game, and she can often clean up in an instant. She’s not a win condition, but not far from one.
Zed looks amazing, has brilliant interactions, and his level up isn’t too difficult to obtain. His Shadowshift is solid, and right now, he does fairly well in just about every area. Part of most meta decks, his Elusive setup is incredibly frustrating to deal with.
A Tier (Great)
Ashe is A Tier for several reasons. With 3 health she’s fairly easy to topple, but if she’s upgraded – she moves straight into S Tier. This is largely because of Frostbite, and the fact Crystal Arrow combined with Ashe’s Flash Freeze can shut down most opposition for lengthy periods of time.
Braum is A Tier at the moment, largely because his base health is high, his early cost low, and the fact that if he’s given enough time to level up, his ability to summon a Mighty Poro every time he survives damage is suffocating. Needless to say, and just like in League of Legends, he’s also a solid support for most decks.
Draven is a mixed bag, largely because he only really has a couple of viable decks right now that are in the meta. His low health sees him fairly easy to remove, while Spinning Axe has you dispose of a card, and hand it to your opponent. It’s not ideal, but still works incredibly well in a zoo deck. With the right setup, he’s very difficult to deal with if you’re a late-game deck.
Fizz is one of those Champions that’s feast or famine. His Elusive ability is fab, but he’s being eclipsed right now in Bilgewater decks by a lot of Sejuani or Miss Fortune. That said, he’s still great and can do exceptionally well as a second Champion (good early pressure as well).
Gangplank is a potent mid to late game Champion that can do very well alongside Twisted Fate or Thresh. His Overpower and Keg use is strong, and his level up condition is easily met. Not too many meta decks with him, but those that exist (such as Scorbut) have win rates of over 54%.
Lux is – like her League counterpart – incredibly annoying. A frustrating Champion to fight against, her hand is packed with utility that makes her a headache to deal with. Fairly easy to level up, while Prismatic Barrier is cheap, and valuable.
Maokai only has a handful of builds right now, but the one build he does have – Deep Toss Monsters – is incredibly strong. By the time you get to turn 6, you can pretty much win a match the moment you go Deep. If you also reach the point where he can toss the enemies deck, it’s game over. A sticky Champion that pairs incredibly well with Nautilus.
A Champion that’s undeniably potent, but right now, limited to what seems like one meta deck. An absolute boss when he comes into play, but the very nature of his Deep mechanic does limit who he can play alongside. Right now? Only Maokai, with a full Toss deck.
Quinn Scouts has been in the meta for a while. Not as popular as it was, but still strong and performing well. Quinn’s highest win rate deck (54%) is alongside Miss Fortune, and will see you steadily climb if you have a good run against decks that can handle mid-range push.
Swain is in the meta because he brings aggro potency with utility. He also has a key set of cards that clear boards, or harm the nexus easily. Paired with Sejuani or Twisted Fate, he does exceptionally well and right now, has win rates from 52%, up to 57%. As long as you can keep him in play, and bring him out when he has leveled up, he’ll do well.
B Tier (Good)
Ezreal can be removed fairly early, but he’s an annoying Champion in our LoR Champion Tier List. Like most Champions (each has a synergistic pair), he does well with Heimerdinger and Karma. Many players take him with a Ionia deck, and it seems to work out well for him, though his win rates have fallen heavily in recent weeks.
Fiora is a bit of a beast. Why? Well, her level up is easy to attain, while her Riposte works incredibly well. She does have vulnerabilities (notably anything that can slow her, such as Ashe) but she’s still brilliant. A great starting Champion for climbing the ranked ladder.
Garen isn’t much fun to fight against in LoL, and the same can be said in LoR. His level up condition is incredibly easy to get, while his upgraded form is pretty disgusting (an attack phase every turn). If you also consider the fact his upgrade is a 7/7, it’s enough to make you want to surrender instantly. Not as popular as he once was, but still a good Champion for early decks, and a beginner climb up Ranked.
Hecarim is potent Champion, and one of the best Champions in the game. He might be expensive, but when he does come into play, it can be a level of push that’s unstoppable without instant board clear. It takes him a fair amount of time to come online, and in comparison to other Champions (looks at Garen or Elise), it doesn’t always go to plan. That said, with the right deck, he’s a good addition that can add serious pressure.
Kalista has every potential to be a higher Tier after her buffs, but rarely sees competitive play. Largely due to the fact she brings too little. Her base card stats are relatively cheap, but also because her level up – bond with an ally – gives her solid momentum. Combined with an aggressive Champion like Hecarim, she works well.
Katarina is an offensive Champion that has all the flavour of League of Legends. Her level up is fantastic, while she works incredibly well with an aggressive, rush desk where your creeps can swarm the board and overwhelm quickly. She’s a top pick in our LoR Champion Tier List.
Sejuani is a potent Champion, and pairs exceptionally well with Swain. She’s only limited by the fact her level-up trigger is fairly late game, and unless you have to hand Spells that’ll directly hit the Nexus (or force her Overwhelm) it’s hard to trigger her Frostbite effect. She’s not part of many meta decks right now, but is hyper fun to play when it all comes together.
Vladimir revolves around a zoo deck, which is unloading lots of cheap cards to overwhelm the board and enemy. This largely comes about because of his attack, which allows him to deal damage to the Nexus. If you also factor in his Transfusion, and the fact that there’s tons of cards which deal damage to your own minions, there’s no surprising he can do OK. Unfortunately he’s eclipsed at the moment by Piltover & Zaun decks that are just vastly superior at pushing Spells and Followers at players. Even after his buffs, still a niche pick right now, in our LoR Champion Tier List.
Yasuo is packed with stun and recall, and largely revolves around a control deck to utilise this. He’s popular, likely to become more so, and it’s not difficult to level him up. Right now, good, but one to watch as people explore his value in control decks, and how to maximize his potential. The addition of Swain and Lee Sin cards in the latest expansion have seen him rise back into prominence.
C Tier (Niche)
Anivia is a an OK card, which feels about right. She’s relatively expensive at a 6 cost, ensuring that cheaper Champions will have had several turns before she comes into play. As Anivia can’t block, you can ignore her for much of a match. That said, her ability to revive and combined with her Harsh Winds, ensures she has some board clear. Would be higher, but she’s totally out of meta.
Darius doesn’t quite pack the punch that he should. He is a good Champion that doesn’t really excel. He’s incredibly vulnerable to crowd control, such as Frostbite, while removal spells can also clear him off the board early. Not a terrible Champion, but one that struggles to keep up.
Jinx is solid, largely thanks to the way in which discarding cards works in Legend of Runeterra. She also pairs well with Draven (who can disgard cards). Her Jinx Gets Excited card is also awesome, allowing her to punish opponents easily. She’s a lot of fun to play, and super effective. She isn’t as popular as she once was, but she’s still alright in an aggro deck.
You don’t see too many Lee Sin decks, but his Lee Vi is pretty good. When he comes online, and levels up, he’s terrifying to deal with, especially with his continued use of Challenger and Barrier. That said, his potency can be neutered by early Aggro, Frostbite (which is prominent at the moment) or just an abundance of Elusive. Even so, a reasonable Champion but not a popular one.
Lucian is an alright Champion if you’re rushing early, and he isn’t too difficult to level up. His entire approach is to blast on enemies as quickly as possible before they get established. Certainly not perfect, but it does allow him to snowball early. That said, he’s rarely seen and rarely played. In fact, I don’t think a single meta deck involves him. There’s better choices.
Shen’s barrier’s are great, and they work amazingly well in beginners decks. However, experienced players comfortably play around them, or use zoo decks and Spells to wipe them instantly. There’s no suggestion they aren’t viable, and Shen is better after his buffs.
Teemo is a pain in the bum but he’s easy to clear. His poison puff caps are incredibly annoying to deal with, and his level up, where things get worse, is enough to send a player to madness. Right now, there’s plenty of cards to remove him from the board, making his value pretty limited.
Thresh has a lot of potential, and I think it’s fair to say that at this early stage of the meta, he hasn’t quite reached the lofty heights of what he could do, or how players do it. He’s very much a late game deal, and is slow as a result. The addition of Nautilus and Maokai, however, has pushed him back into some favor. Not one of the best Runterra Champions.
Tyrndamere is a Champion that just doesn’t die. You can beat on him all you like, and he’ll remain in place (pretty much like League, then). His Battle Fury is solid, and unless your opponent has a specific way of sweeping him from the board, he’ll stay in play. He doesn’t excel anywhere, so he’s a good solid pick. Primarily used in sustain decks.