Legends of Runterra Best Deck Tier List. While we’ve already covered the Best Decks in Legends of Runeterra, we wanted to break it down a little further, and rank these decks based on pro-play. In this list, we walk you through the best of the best.
Please note that meta builds are likely to change, and we’ll regularly update this list based on that. While these decks are all amazing, you’ll still need cards (and practice!) to get the most out of them.
Please note that these decks are provided by prominent Legends of Runterra players, such as Swim, Mikulas Dio and Benson.
Methodology For Our LoR Best Decks Tier List
This Legends of Runterra Best Decks Tier List is based on:
- Personal experience and feedback taken from multiple players, across multiple ranks.
- Based on a competitive meta, lead by professional players
- The synergy of a deck and its ease to climb with
- Trends in play (such as early rush being prominent right now).
God Tier (Overpowered)
Overview: Yet another aggro deck I’m already seeing constantly. Quick, deadly, and melts most decks at lightning speed. A variant on a traditional Noxus deck, with some Elusives thrown in for good measure.
How To Play: Not particularly difficult, simply pursue early low cost mana units to hit face. Pair Demolitionist with Disciple for maximum Nexus damage, while Conspirator and Bladescout are exactly for keeping each other rolling. Bring Solitary Monk into play as soon as possible, while keeping her alive through Transfusion/Will of Ionia.
S Tier (Optimal)
Overview: A deck that nurses a high win-rate, Miss Sejuani utilises Freljord to bolster Bilgewater Followers, but to also hit the Nexus repeatedly through Overwhelm. It’s fairly quick to play, and when Miss Fortune’s on deck your Followers can trade easily, with Make it Rain/Warning Shots applying continuous board pressure.
How To Play: Ideally, you want to Mulligan for a gentle 1/2/3 curve, to ensure your early hand brings in relatively cheap Followers, such as Omen Hawk and Ruthless Raider. By turn three, having Miss Fortune in play ensures she’ll gain early level-up potential, while allowing you to trade through her ability.
Ideally, save your Warning Shots to plunder and bring Jagged Butcher or Spirit Walker into play, while keeping Sejuani levelled up (if she’s in hand).
Deep Toss Monsters
Overview: Created by roninszaky, Deep Toss Monsters is designed to utilise the Deep/Toss mechanics that were newly introduced with Bilgewater. Fundamentally, it’s a late-game deck that thrives on you dumping as many cards as you can, as quickly as you can. With plenty of Followers that either Toss cards, heal your Nexus or obliterate the opponent, it has the potential to be very strong. Early rush could limit its potency, but if it makes it to end game? That Maokai and Nautilus are going to hurt. An amazing deck in our LoR Best Bilgewater Deck List.
How To Play: Deep Toss needs patience, and an understanding that you’re going to take damage. The key to winning with it, is surviving until you go Deep. Using cards such as Jettison early has the potential to cause you real problems, as you could dump high value sustain cards such as Thorny Toad or Wanderer before you’re comfortable.
Mulligan heard early for key followers (Thorny Toad, Deadbloom Wanderer, Dreg Dredgers). You should also be on the lookout for Grasp of the Undying to buy you time. When you do hit Deep, turn the screw.
Overview: Undoubtedly one of the strongest decks for Freljord right now, Midrange Frostbite trades massively and quickly with most decks, utilising a constant use of Frostbite in order to win out. It then goes in for the kill with heavy Followers like Hearthguard and Yeti. Board clear from Reckoning, combined with Gloryseeker for those key shots on target. Icevale Archer provides a constant neuter for very little cost, and Elixir of Iron ensures early trading is a breeze.
How To Play: Midrange Frostbite has a challenging tempo purely because of the fact it’s a deck that needs the mid-game in order to excel. Early game is very much about slowing down your opponent. If you’re against an aggro heavy deck, try to grab cheap early Followers like Omen Hawk and Sentry, as well as Culling Strike. Against Elusive decks, a similar approach with a view to bagging Gloryseeker on your attack turns.
When you can begin to play Avarosan Hearthguard, you’re in a much stronger position to wind the game up, especially when balancing your draw potential through the use of Assessor and Gloryseeker. The hardest thing to manage with this deck is simply the curve of seeing out a match.
Export Code: CEBQCAQABEBACAQTEAEQCAAJBIFRKGQ5EUVS2AQBAIAAKAIBAA2AA
Overview: This build hasn’t really changed much. There’s a few variants here and there, but for the most part, players stick with the above. The reason why they choose these cards, and this deck, is because it allows Fiora to not only level up quickly (by killing two enemies), but by also reaching her win-condition on her level up card. One of the best Fiora decks.
How To Play: It’s a super straightforward deck that simply curves into a 1/2/3 approach. Ideally you want to get Shen into play as quickly as possible, and compliment your attacks with Brightsteel Protector and Challenger Followers. Use these Barriers to trade comfortably and win board advantage, while maximising use of Scout’s from Grizzled Ranger in order to apply additional pressure.
Overview: Heimerdinger Control is an evolution of his original build that utilised Corina. It’s primary change is a greater introduction of some Elusive Ionia Followers. This gives it some board potency until Vi comes online. It’s still just as frustrating to deal with, and unless you quickly clear Heimerdinger off the board, you’re going to become swamped very, very quickly.
How To Play: Most of this deck revolves around sitting back, clearing the board regularly with your Spells, and bringing Heimerdinger on when you’re in a position to regularly cast Spells. Flash of Brilliant is a key card here, not only to maintain your tempo, but to also bring Followers into play by Heimerdinger. Ideally, always keep 4 mana as well: you want to shut down any attempts to clear him from the board.
Lastly, use Deep Meditation as often as possible to ensure your mana costs are as low as possible, to gain traction on Heimerdinger’s summons.
Export Code: CEBQGAQGCELDUAYCAABQMCIGAEAACCI5E4VTGAIBAEABUAQBAEABEAICAADQ
Overview: Developed by streamer, Swim, Quinn Scouts is a fairly standard Demacia deck, building on Midrange Bannermen. As a variable, it slots in Miss Fortune and Quinn, with use of Scouts, alongside some Spell changes to speed up the deck. It lacks a Deny, and Purify, but it makes up for it by being a much quicker hand.
How To Play: Fairly straightforward, with early traction. Grab Fleetfeather Tracker and War Chefs if you’re playing second, or use Brightsteel Protector for easy trades. Either way, by turn two you’ve usually got board control if you Mulligan’d correctly.
Be careful of using Miss Fortune too early, especially if the opponent has mana and a Spell heavy deck, as she can be quickly wiped. Ideally, drop her at the end of your opponents turn if they’re without mana, so you can go on the offensive straight away. Complimented with Loyal Badgerbear, you’ll be fairly hard to remove from Spells alone once the badger comes into play.
A Tier (Great)
Overview: Undoubtedly still one of the strongest decks right now, and one you’ll see often, Corina Control utilises a huge amount of spells, and Corina Veraza. The Piltover & Zaun card allows you to deal 1 damage to all units, based on the amount of cards you obliterate. Considering the vast majority of your deck is made of up of spells, it pretty much ensures a consistent 5 damage across the board, every time Corina is played. Combine this with Elise and Spider rush, as well as Commander Ledros to finish? Ouch.
How To Play: Super easy, and simply a case of sitting back and clearing the board regularly against key Followers with your Spells. Regularly wiping and softening up enemies, allowing you to reach your 9 Mana target. Once you do, simply a case of bringing Ledros and Corina into play to finish the game.
Overview: A brilliant Freljord deck, Endure Kalista is pretty similar to every other Shadow Isle deck that’s meta right now. A combination of sustain, drain and aggro makes it incredibly frustrating. Throw in They Who Endure with Atrocity, and you’ve a solid end of match finisher. It’s a flexible, potent deck with high win rates. Its changed a fair amount in recent weeks, with most no longer running Rhasa the Sunderer or Brood Awakening, and instead it throws in a few more key Followers to bulk out the mid game tempo.
How To Play: Super easy: just fight for the board as quickly and as often as possible, even if you lose Followers, for your primary win condition: They Who Endure. Once you bring him into play, end with Atrocity or a final push with its Overwhelm.
Overview: A deck that’s been around for a while in our LoR Best Decks Tier List, it utilises Gangplank and Thresh to stall opponents until late mana is available. Effectively a deck designed to soften enemies up over the course of the match, before bringing Gangplank into play to finish.
How To Play: It varies largely depending on who you’re against. For the most part, Aristocraft and Deckhands for early aggro decks, alongside Make It Rain.
Overview: A deck that has been doing the rounds for a long time, and has rarely been from the top spot. Kinkou Elusives as you might expect, makes heavy use of Elusive units. It’s a fast deck, isn’t particularly challenging to play, and works well against just about any opposition. Strong early push can put most opponents on the back foot instantly. It’s the go-to on our LoR Best Ionia Deck list.
How To Play: There’s generally two ways to play Kinkou Elusives. The first is to rush quicker than your aggro opponent, and get top side of them. The second is to trade and win board control through your Spells, in order to then gain attacking advantage.
In most instances, you’ll want to use Kinkou Wayfinder to quickly push with your Greenglade Duo, while your Navori Conspirator works great at bringing the Bladescout into and out of play. Ideally, you want to also be using your Jeweled Protector to steady the ship mid game, and the Windfarer Hatchling to finish.
B Tier (Good)
Overview: A variant on the discard aggro that has been in Legends of Runeterra since, well, forever, Burn Aggro is a little more aggressive, making use of Teemo for high pressure. The principal of its playstyle remains fairly similar, with a rush to punish players as early as possible. It makes use of some P&Z Spells, but for the most part is almost exclusively Noxus.
How To Play: Super simple. Mulligan hard for 1 mana cost Followers. Push as hard as you possibly can against the Nexus, using Cask Salesman as your blocking priority. Job done.
Overview: Not surprising to see a combination like this rising to the top of the meta. Karma, and her ability to multiply spells, and Ezreal’s ability to wallop the board with his own, is a match made in heaven. Needless to say, it’s super spell heavy, and requires a little bit of practice to get massive value from.
How To Play: A super late-game deck that relies on you buying time until Ezreal has leveled up. Once he’s on the board, alongside Karma, it’s simply a case of casting Spells until the enemy Nexus with your Arcane Bolts. With plenty of tools, just sit back and soak in the push until you’re ready to release your Champions.
Overview: My go-to deck at the moment, and one that’s a lot of fun, flexible, and super annoying. It’s hard to play badly, super easy to do well with in the right hands, and works well against most decks without much fuss. Just be aware it takes some practice to get the most out of it.
How To Play: The primary thing to be aware of with this deck is that it’s either rush orientated (with Katarina constantly trading) or designed to stall opponents, so that your late-game cards can come into play. Having Yasuo on the board is incredibly valuable, but only if you’ve stuns available to trigger his Passive. At the same time, there’s little use wasting cards if Fae Bladetwirler can’t make use of their bonuses.
Try to get your Fae’s on the board early, if you’ve Katarina in play save 4 mana to re-cast her and apply a double dose of pressure, while deny should be kept to keep Yasuo alive.
Think we’ve missed a Meta deck from this LoR Best Decks Tier List? Let us know!