Legends of Runterra Best Deck Tier List. While we’ve already covered the Best Decks in Legends of Runeterra, we wanted to break it down a little further, and rank these decks based on pro-play. In this list, we walk you through the best of the best.
Please note that meta builds are likely to change, and we’ll regularly update this list based on that. While these decks are all amazing, you’ll still need cards (and practice!) to get the most out of them.
Please note that these decks are provided by prominent Legends of Runterra players, such as Swim, Mikulas Dio and Benson.
Methodology For Our LoR Best Decks Tier List
This Legends of Runterra Best Decks Tier List is based on:
- Personal experience and feedback taken from multiple players, across multiple ranks.
- Based on a competitive meta, lead by professional players
- The synergy of a deck and its ease to climb with
- Trends in play (such as early rush being prominent right now).
God Tier (Overpowered)
Overview: With a win rate of 57%, there’s a reason why Kalista is absolutely everywhere now. It’s a fast, horrendous deck to deal with that’s hyper aggressive, with few counters (besides a bit of Gangplank below). Use it before it’s nerfed or hard-countered, and climb the ranks.
How To Play: Fairly simple, just mulligan hard for early aggro rush with cards such as Cursed Keeper into Ravenous Butcher. You can also afford to play incredibly aggressive because They Who Endure and Atrocity pick up the slack late-game, allowing you to finish off opponents incredibly quickly.
S Tier (Optimal)
Deep Toss Monsters
Overview: Created by roninszaky, Deep Toss Monsters is designed to utilise the Deep/Toss mechanics that were newly introduced with Bilgewater. Fundamentally, it’s a late-game deck that thrives on you dumping as many cards as you can, as quickly as you can. With plenty of Followers that either Toss cards, heal your Nexus or obliterate the opponent, it has the potential to be very strong. Early rush could limit its potency, but if it makes it to end game? That Maokai and Nautilus are going to hurt. An amazing deck in our LoR Best Bilgewater Deck List.
How To Play: Deep Toss needs patience, and an understanding that you’re going to take damage. The key to winning with it, is surviving until you go Deep. Using cards such as Jettison early has the potential to cause you real problems, as you could dump high value sustain cards such as Thorny Toad or Wanderer before you’re comfortable.
Mulligan heard early for key followers (Thorny Toad, Deadbloom Wanderer, Dreg Dredgers). You should also be on the lookout for Grasp of the Undying to buy you time. When you do hit Deep, turn the screw.
Overview: A heavy support deck that’s a natural evolution of the mid-range Shen build that was running rampant a few months ago. Incredibly potent past turn 5, and it trades well with most decks.
How To Play: Mulligan for Fleetfeather Tracker and Flower Child so that you can establish board presence. They’re amazing 1 cost cards, allowing you to trade comfortably early game. All you then need to do is bring Lulu onboard to support her allies, with an effective rally under Relentless Pursuit, and most opposition are overwhelmed nearly instantly.
If you really need to put the match to bed, Genevieve Elmheart is usually more than enough alongside a Brightshield Protector.
Overview: A deck that evolved from Tempo Sejuani, and nurses a high win-rate. Miss Sejuani utilises Freljord to bolster Bilgewater Followers, but to also hit the Nexus repeatedly through Overwhelm. It’s fairly quick to play, and when Gangplank’s on your deck, you can trade easily, with Make it Rain/Warning Shots applying continuous board pressure.
How To Play: Ideally, you want to Mulligan for a gentle 1/2/3 curve, to ensure your early hand brings in relatively cheap Followers, such as Cutthroat and Jagged Butcher. The main aim, however, is to level Gangplank and Sejuani as quickly as possible through hitting the Nexus. Ideally, try to also keep hold of Monkey Business early game, as well as Monkey Idol so that you can get your Sejuani into play as soon as possible, to freeze out the opposition.
Overview: A deck that’s been around for a while, and it’s S Tier largely because it’s so good at mitigating aggro decks. A variant on many pirate decks you’ll see, it uses key cards such as Make it Rain and Dreadway for early clear/pressure. With Twisted Fate bringing additional utility, and clear, it allows the deck to buy time to bring Gangplank into play.
How To Play: Try to get Make it Rain and Dreadway Deckhand into play as early as possible against aggro decks, while using Jagger Butcher after Warning Shots for a solid Follower. Yordle and Zap Sprayfin are designed to keep your mana high and/or your warning shots in play, while Decimate hits face if you’re wanting to turn the screw.
Unsurprisingly, you’ll want to keep Riptide Rex and Warning Shots for end-game board clear, or Captain Farron for putting a match to bed.
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Overview: Developed by streamer, Swim, Quinn Scouts is a fairly standard Demacia deck, building on Midrange Bannermen. As a variable, it slots in Miss Fortune and Quinn, with use of Scouts, alongside some Spell changes to speed up the deck. It lacks a Deny, and Purify, but it makes up for it by being a much quicker hand.
How To Play: Fairly straightforward, with early traction. Grab Fleetfeather Tracker and War Chefs if you’re playing second, or use Brightsteel Protector for easy trades. Either way, by turn two you’ve usually got board control if you Mulligan’d correctly.
Be careful of using Miss Fortune too early, especially if the opponent has mana and a Spell heavy deck, as she can be quickly wiped. Ideally, drop her at the end of your opponents turn if they’re without mana, so you can go on the offensive straight away. Complimented with Loyal Badgerbear, you’ll be fairly hard to remove from Spells alone once the badger comes into play.
A Tier (Great)
Overview: Undoubtedly still one of the strongest decks right now, and one you’ll see often, Corina Control utilises a huge amount of spells, and Corina Veraza. The Piltover & Zaun card allows you to deal 1 damage to all units, based on the amount of cards you obliterate. Considering the vast majority of your deck is made of up of spells, it pretty much ensures a consistent 5 damage across the board, every time Corina is played. Combine this with Elise and Spider rush, as well as Commander Ledros to finish? Ouch.
How To Play: Super easy, and simply a case of sitting back and clearing the board regularly against key Followers with your Spells. Regularly wiping and softening up enemies, allowing you to reach your 9 Mana target. Once you do, simply a case of bringing Ledros and Corina into play to finish the game.
Overview: A brilliant Freljord deck, Endure Kalista is pretty similar to every other Shadow Isle deck that’s meta right now. A combination of sustain, drain and aggro makes it incredibly frustrating. Throw in They Who Endure with Atrocity, and you’ve a solid end of match finisher. It’s a flexible, potent deck with high win rates. Its changed a fair amount in recent weeks, with most no longer running Rhasa the Sunderer or Brood Awakening, and instead it throws in a few more key Followers to bulk out the mid game tempo.
How To Play: Super easy: just fight for the board as quickly and as often as possible, even if you lose Followers, for your primary win condition: They Who Endure. Once you bring him into play, end with Atrocity or a final push with its Overwhelm.
Overview: Undoubtedly one of the strongest decks for Freljord right now, Midrange Frostbite trades massively and quickly with most decks, utilising a constant use of Frostbite in order to win out. It then goes in for the kill with heavy Followers like Hearthguard and Yeti. Board clear from Reckoning, combined with Gloryseeker for those key shots on target. Icevale Archer provides a constant neuter for very little cost, and Elixir of Iron ensures early trading is a breeze.
How To Play: Midrange Frostbite has a challenging tempo purely because of the fact it’s a deck that needs the mid-game in order to excel. Early game is very much about slowing down your opponent. If you’re against an aggro heavy deck, try to grab cheap early Followers like Omen Hawk and Sentry, as well as Culling Strike. Against Elusive decks, a similar approach with a view to bagging Gloryseeker on your attack turns.
When you can begin to play Avarosan Hearthguard, you’re in a much stronger position to wind the game up, especially when balancing your draw potential through the use of Assessor and Gloryseeker. The hardest thing to manage with this deck is simply the curve of seeing out a match.
Overview: Similarly to Twisted Plank above, Swain/Twisted Fate is just a really good counter to aggro decks. Easy to play, fairly forgiving, and cheap to get, it’ll carry you far and is a contender to move to S Tier.
How To Play: Pretty much the same as any Twisted Fate deck: use Make it Rain and Dreadway Deckhand to establish board presence, followed by Spider deliveries. The aim is to get Swain and Leviathan onto the board as soon as able, to not only hit the Nexus directly, but also punish with your Guilotine.
B Tier (Good)
Overview: A variant on the discard aggro that has been in Legends of Runeterra since, well, forever, Burn Aggro is a little more aggressive, making use of Teemo for high pressure. The principal of its playstyle remains fairly similar, with a rush to punish players as early as possible. It makes use of some P&Z Spells, but for the most part is almost exclusively Noxus.
How To Play: Super simple. Mulligan hard for 1 mana cost Followers. Push as hard as you possibly can against the Nexus, using Cask Salesman as your blocking priority. Job done.
Overview: More Piltover & Zaun than Noxus, for anyone familiar with decks that are all about disposing of cards for you and your opposition, you’ll love this Jinx and Draven mix. While Draven alone isn’t an incredible Champion, with the right cards or alongside Jinx, he has amazing synergy. A powerful rush deck that has less popularity than it once did, it’s still exceptional. Definitely one of the best Noxus decks.
How To Play: Requires very little thought, as it’s a total rush deck to hit face as quickly as humanly possible. Mulligan hard for low cost units, while using Draven to trade and gain board advantage. Hit the Nexus directly with all your Spells, and use Sump Dredger to really turn the screw.
Overview: Not surprising to see a combination like this rising to the top of the meta. Karma, and her ability to multiply spells, and Ezreal’s ability to wallop the board with his own, is a match made in heaven. Needless to say, it’s super spell heavy, and requires a little bit of practice to get massive value from.
How To Play: A super late-game deck that relies on you buying time until Ezreal has leveled up. Once he’s on the board, alongside Karma, it’s simply a case of casting Spells until the enemy Nexus with your Arcane Bolts. With plenty of tools, just sit back and soak in the push until you’re ready to release your Champions.
Overview: A deck that has been doing the rounds for a long time, and has rarely been from the top spot. Kinkou Elusives as you might expect, makes heavy use of Elusive units. It’s a fast deck, isn’t particularly challenging to play, and works well against just about any opposition. Strong early push can put most opponents on the back foot instantly. It’s the go-to on our LoR Best Ionia Deck list.
How To Play: There’s generally two ways to play Kinkou Elusives. The first is to rush quicker than your aggro opponent, and get top side of them. The second is to trade and win board control through your Spells, in order to then gain attacking advantage.
In most instances, you’ll want to use Kinkou Wayfinder to quickly push with your Greenglade Duo, while your Navori Conspirator works great at bringing the Bladescout into and out of play. Ideally, you want to also be using your Jeweled Protector to steady the ship mid game, and the Windfarer Hatchling to finish.
Overview: Heimerdinger Control is an evolution of his original build that utilised Corina. It’s primary change is a greater introduction of some Elusive Ionia Followers. This gives it some board potency until Vi comes online. It’s still just as frustrating to deal with, and unless you quickly clear Heimerdinger off the board, you’re going to become swamped very, very quickly.
How To Play: Most of this deck revolves around sitting back, clearing the board regularly with your Spells, and bringing Heimerdinger on when you’re in a position to regularly cast Spells. Flash of Brilliant is a key card here, not only to maintain your tempo, but to also bring Followers into play by Heimerdinger. Ideally, always keep 4 mana as well: you want to shut down any attempts to clear him from the board.
Lastly, use Deep Meditation as often as possible to ensure your mana costs are as low as possible, to gain traction on Heimerdinger’s summons.
Think we’ve missed a Meta deck from this LoR Best Decks Tier List? Let us know!