Teamfight Tactics’ 10.3 patch notes have landed alongside League of Legends’.

They’re fairly brief, but include some key tweaks to specific Champions that are considered a little too weak right now. Yorik inparticular receives the most changes,

Greetings Friends!

Welcome back for Teamfight Tactic’s Patch 10.3 notes. Overall, this is a small patch and we’re keeping with our theme from 10.2 by generally buffing things that are weak rather than nerfing things that are strong. Yorick is getting both buffs and nerfs to different parts of his kit, so be sure to check that out. Last but not least, there’s been a few gameplay and quality of life changes to the carousel round, probably the most notable one is the removal of Spatulas from the carousel champions.

Take this portal if you’re looking for League’s patch notes!

Let’s get into it!

SYSTEM

  • Krugs is now guaranteed to have 2 drops instead of 1 minimum.
  • Touching the edge of your ring on the Carousel stage no longer ports you back to the middle.
  • Spatulas no longer appear during the Carousel stage. Plan accordingly.
  • Adjusted the drop rates of the content in Gold Boxes. More gold, more spatulas, and less champions.
  • A new and unique sound will now play when you pick up a champion from the carousel. No more guessing and squinting to find out if you or that pesky Molediver grabbed the Volibear with the Recurve Bow.

ITEMS

  • Ionic Spark Damage: 200% ⇒ 225%
  • Luden’s Echo Damage: 125/175/250 ⇒ 150/175/225
  • Statikk Shiv Damage: 80 ⇒ 85
  • Infinity Edge Crit Damage Bonus: 125% ⇒ 100%

TRAITS

  • Assassin Crit Damage Bonus: 65%/225% ⇒ 70%/210%
  • Lunar Ability Power Bonus Per Stack: 10 ⇒ 15
  • Shadow Damage Bonus: 65%/175% ⇒ 65%/165%
  • Light Healing on death: 25% ⇒ 20%
  • Light Attack Speed Bonus: 15%/35%/55% ⇒ 20%/30%/50%

CHAMPION BALANCE

Tier 1

  • Kog’Maw Spell Damage: 125/275/425 ⇒ 150/300/500
  • Ornn Spell debuff duration: 4sec ⇒ 10sec
  • Ornn Spell damage amplification: 20% ⇒ 25%
  • Vayne Attack Speed: 0.75 ⇒ 0.7

Tier 2

  • Braum Spell Damage Prevention: 70%/80%/90% ⇒ 80%/85%/90%
  • Jax Spell Damage: 150/250/450 ⇒ 150/300/550
  • LeBlanc Spell Damage: 200/450/800 ⇒ 225/475/800
  • Rek’Sai Armor: 30 ⇒ 35
  • Yasuo Starting/Total Mana: 0/100 ⇒ 0/85

Tier 3

  • Nocturne Attack Damage: 55 ⇒ 60
  • Dr. Mundo Health: 750 ⇒ 800

Tier 4

  • Annie Tibbers Health: 2000/2000/2000 ⇒ 1600/2200/3000
  • Annie Tibbers Attack Speed: 0.6 ⇒ 0.65
  • Janna Stun Duration: 1 second ⇒ 1.5 second
  • Lucian Spell Base Shots: 10 ⇒ 12
  • Lucian Attack Damage Ratio: 0.25/0.3/0.5 ⇒ 0.3/0.4/0.5
  • Olaf Spell Attack Speed Bonus: 100%/150%/300% ⇒ 100%/150%/450%

Yorick

  • Health: 800 ⇒ 850
  • Starting/Total Mana: 0/75 ⇒ 0/85
  • Ghoul Health: 500/800/2000 ⇒ 500/700/2000

Tier 5

  • Master Yi Attack Speed: 1 ⇒ 1.1
  • Zed Starting/Total Mana: 50/150 ⇒ 75/150

Lux Tier

  • Lux Spell Damage: 600/900/9999 ⇒ 550/900/9999

BUGFIXIN’

  • Multiple Titan’s Resolve are no longer Multiplicative.
  • Inferno should no longer proc spell shields like Trap Claw.
  • Kog’Maw’s Living Artillery can no longer hit untargetable units.
  • LeBlanc & Yasuo now properly deal spell damage to champions with Quicksilver.
  • Karma can now target untargetables with her shield and link (Zephyr & Soulbound)
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