PATCH HIGHLIGHTS

POOL PARTY EGGS

 You can purchase any of the five Pool Party Umbra variants directly, or crack open a random one in a Pool Party Egg at a reduced price. Pool Party Eggs also have a chance to drop the Mythic Summer Splash Ao Shin (2 percent drop rate, but guaranteed by the 16th egg). You can hatch Pool Party Eggs until our Dragonlands Mid-set launches, but the direct purchase Umbra(s) are here to stay! Get the details here.

  • Splash in style with five different Umbra variants (Lifeguard, Scuba Shark, Sunkissed, Fruity Smoothie, Little Shark) or the Mythic Summer Splash Ao Shin

LARGE CHANGES

 Large, like the power of Nomsy carry!


Traits

 Those who dedicate themselves to Nomsy shall be rewarded. If you can carry Nomsy early, she will carry you late. And remember, she likes more than just Snax—ice cream cones (Chalice of Power) are a must for this draconic frog to make your foes croak.

  • Cavalier bonus Armor & Magic Resistance: 35/65/95/125  35/60/85/110
  • Shimmerscale, Needlessly Big Gem living units needed per 1 gold: 3  2
  • Shimmerscale, Mogul’s Mail Health per stack: 5  8
  • Trainer 3 Nomsy Damage increase: +100%  +200%
  • Trainer Nomsy Fireball Damage: 100/130/160/200  85/110/140/175
  • Trainer 3 Nomsy’s Fireball Damage: 200/260/320/400  255/330/420/525

Units: Tier 1

 This is only a buff if Ezreal hits his Mystic Shot, but sometimes I think he’d be better off with a map for that.

  • Ezreal Mystic Shot Damage: 175/225/300  200/250/325
  • Senna Attack Damage: 55  50
  • Senna Last Embrace base magic Damage: 275/425/600  300/500/700

Units: Tier 2

 Kayn and Twitch have yet to find success as carries or even item holders. We’re almost to our mid-set, and we want to give them their time in the Dragonlands spotlight before all eyes shift to REDACTED FOR SPOILER.

You know who has found success this set? Me! Just kidding—it’s Nami. Nami is outperforming other 2-costs even when balanced around her three high-impact Traits.

  • Kayn Health: 700  750
  • Kayn Attack Damage: 55  60
  • Nami Ebb and Flow Damage: 150/200/250  150/180/210
  • Nami Ebb and Flow Healing: 175/200/225  170/190/210
  • Twitch Attack Speed: 0.65  0.7

Units: Tier 3

 Step one: Get Eye of the Storm Augment (buffed in Augment section)
Step two: Lee Sin… lots of him.
Step three: Dragonmancer Blessing on your boy.
Step four: Jeweled Gauntlet, Infinity Edge, Bloodthirster
Step five: Play the song. You know which one I’m talking about. (Hint in Augment section)

  • Lee Sin Attack Speed: 0.7  0.75
  • Lee Sin Dragon’s Rage Damage: 280/360/480  295/375/495

Units: Tier 4

 Corki is out of control… ground control

Xayah is no newbie to the patch notes, but her return here marks her first ever buff. Will Xayah find her place in the meta, or will she be left to roost for another patch? Find out next time, in your ranked games!

  • Corki Big One Attack Damage ratio: 160/200/350%  155/185/400%
  • Xayah Health: 700  750
  • Xayah Attack Speed: 0.7  0.75

Units: Tier 5

 When it comes to 10-cost Dragons, we want to make sure you get what you pay for. So we’re giving Shyvana a consistency buff, but we’re also adding some more counterplay by slowing down her transformation. Can you ground her before she takes flight? Probably not, but at least your backline might get their damage off before she melts them with her new targeting buff.

  • Shyvana’s Flame Breath now always targets the largest clump
  • Shyvana starting Mana nerf: 30/60  0/60

Items

 Ornn’t you glad we nerfed Eternal Winter?

Stoneplate is currently our one-stop-shop tank item. We’re bringing its power down a bit to open up other tank itemization options.

  • Ornn Item, Eternal Winter Attack Speed Slow: 30%  20%
  • Ornn Item, Rocket Propelled Fist Health: 400  350
  • Gargoyle Stoneplate Armor & Magic Resistance per enemy targeting holder: 18  16

Augments

 The Eye of the Storm has not been the thrill of the fight. So we’re rising ?to the challenge of its rivals (Gold Augments). Please see my detailed guide to climbing with this Augment in the above sections and remember to smash that like, comment, and subscribe.

Intercosmic Gifts has been far from stellar all set. Having just a chance to drop every 5 shops was too much variance to justify this as a Gold Augment.

  • Eye of the Storm bonus Ability Power for unit at the center of the board: 40  45
  • Eye of the Storm bonus Ability Power post lightning strike Ability Power: 120  135
  • Intercosmic Gifts Orb chance to spawn a second Orb: 50%  100%
  • Intercosmic Gifts Orb drop location shifted slightly higher to make it more noticeable
  • Stand United Attack Damage per active Trait: 2/3/4  1/2/3

SMALL CHANGES

 Small, like the time before our mid-set hits PBE (August 23rd for Riot Regions).


Traits

  • Jade percent max Health regeneration: 2/5/8/25%  2/4/8/25%

Units: Tier 1

 Karma calls it a cremation.

  • Karma: If Karma’s target dies while Inner Flame is in the air, the projectile will now explode where the target died
  • Karma Inner Flame Damage: 220/300/380  210/280/350
  • Sett Knuckle Down Attack Damage ratio: 170%  160%

Units: Tier 2

  • Ashe Volley Damage: 125/175/225  125/175/250

Units: Tier 4

  • Daeja Windblast wave Damage: 300/400/1800  275/375/1800
  • Shi Oh Yu Jade Form Attack Damage ratio: 265/290/1000%  250/275/1000%
  • Talon Shadow Assault target Stab base magic Damage: 120/200/700  120/200/1200

Units: Tier 5

 Okay, we’ve got an odd Pyke 3 change here, but I promise you it is a buff. Pyke 3 won’t execute enemies anymore and will instead deal his massive 5000 AOE damage. This helps him heal more with omnivamp, and also allows him to make big numbers pop up on the screen which is sick.

  • Ao Shin Lightning Rain Damage: 210/400/2500  225/400/2500
  • Pyke Death From Below Execute max Health Threshold: 25/33/100%  25/33/1%
  • Pyke Death From Below primary target Damage: 325/450/5000  325/450/15000
  • Pyke Death From Below secondary target(s) Damage: 150/250/5000  150/250/15000
  • Yasuo is now invulnerable when performing his execute animation

Augments

 To take advantage of Cluttered Mind, you need to focuson maximizing its value from the start. That’s harder to do when it’s not offered as your first Augment.

With Lategame Specialist, players are often going fast level 9, which means they need all the time they can get during their level 9 transition. Picking up 40 gold while under this pressure doesn’t help.

The trigger for Reckless Spending is just too expensive to effectively use in the early game, when responsible econ is more important.

  • Cluttered Mind can now only be offered on 2-1
  • Lategame Specialist: Players no longer have to pick up the gold granted by Lategame Specialist. The gold is now deposited directly into the player’s gold bank once they reach Level 9
  • Reckless Spending can no longer be offered on 2-1

MODES

Hyper Roll

 Talk about overkill…

  • Damage at round 10-1 has been increased to 30 to match the accelerated late-game damage of Standard and Double Up
  • Shimmerscale Goldmancer’s Staff Ability Power per gold: 3  4

BUG FIXES

  • False crescendo: If Sona’s Ability target is hit by Zephyr, Sona will now pick the next farthest unit instead of waiting for that unit to land
  • Hit a skillshot would ya?: Thresh no longer occasionally fails to cast his Ability if he’s hit by Zephyr
  • Re-tempered Fate: Improved Bard’s accuracy while searching for the largest clump. This change only affects situations where Bard’s enemies were all isolated (all next to empty hexes)
  • Daeja will search in a wider line when searching for the most enemies in a line
  • Frostbite: Verdant Veil will no longer fail to prevent Frozen Heart’s Attack Speed slow on Away boards
  • Star-up VFX indicators will now update more accurately for players with Pandora’s Bench
  • Sy’fen’s bite can no longer still be dodged in specific situations where he was CC’d after his charge while his target had dodge chance items
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