Which Legends of Runeterra Region Is Best? In Legends of Runetera, you get to play one of seven regions:
You construct your deck from this region, its Champions, and its followers. In total, your deck will consist of 40 cards, using a maximum of two regions, and each as a result, plays very differently. You can view some of the best decks, here.
- Flexible, adaptive playstyle that slots into any other Region.
- Can stand alone, but works best alongside aggro/late-game decks.
- Its Deep mechanic is unique, and incredibly fun.
- Already disrupting the meta.
- Getting maximum use from it requires that you already have lots of region cards.
- Deep decks are seriously late-game.
- Early aggro Followers aren’t amazing.
- Lends itself more to Freljord and Shadow Isle, or Piltover & Zaun.
Playstyle: Bilgewater is a seriously flexible Region, that can slot right in with any other. Whether you’re pursuing a mana rush build, aggro, sustain or control, there’s Followers and Champions in its Region to slot right in. In some respects, the only new addition that Bilgewater brings that’s incredible is Vulnerability and Deep, with Nautilus particularly strong. Despite that, there’s already multiple decks utilising Twisted Fate and Gangplank to huge effect. Definitely a Region you can climb with, but one that compliments others when you’ve already plenty of cards.
- Powerful Barrier playstyle
- Easy to learn and fairly foolproof
- Works well against most decks
- Demacia has some of the strongest Champions in the game
- Not a particularly exciting Region
- Weak against early push
- Struggles versus lots of units
- Not an amazing array of Spells
Playstyle: Demacia, not surprisingly, revolves heavily around buffed units that are resilient. They’re designed to have persistent board presence, while it plays fairly aggressively, with a variety of cards that allow you to force combat situations.
Demacia’s ability to empower allies places them at an advantage, allowing you to bully your opponent with hard hitting, consistent damage. Cards such as For Demacia! are a perfect example of how Demacia are capable of improving even the weakest of units.
A strong, lawful kingdom with a prestigious military history, Demacia’s people have always valued the ideals of justice, honor, and duty most highly, and are fiercely proud of their cultural heritage. But in spite of these lofty principles, this largely self-sufficient nation has grown more insular and isolationist in recent centuries.
Finally, Demacia makes heavy use of Barrier in order to keep their units alive. This plays into several win conditions, such as Fiora (needing to only kill 4 enemies), while it also ensures their Champions have strong board presence.
If they have any weaknesses, it’s probably the fact it isn’t a particularly fast playstyle and it’s more attrition based, similar to the Paladin in Hearthstone.
Demacia houses the following Champions: Fiora, Garen, Lucian and Lux and as it stands, for our “Which Legends of Runeterra Region Is Best?”, most Demacia are considered top-tier.
- Some incredibly sticky Champions
- Has some of the strongest Followers in the game
- Frostbite is incredible
- Lots of mana to play with
- Slow playstyle
- Needs strong understanding of mana ramp
- Has to survive to “end game”
- Struggles versus fast zoo decks (Noxus)
Playstyle: Freljord bring the heavy-hitters and have a slow, mana-tap heavy playstyle. It’s a region that’s filled to the brim with crowd-control (Frostbite), and are incredibly strong to clear off the board if you let their Champions level up.
With crowd-control being key to their playstyle, Freljord are all about buying time, and ramping their mana so that they can get to “end-game”. Cards such as Shatter, or Icevale Archer are a perfect example of their potency.
In terms of their mana gains, their most potent cards are Wyrding Stones and Catalyst of Aeons. They’re the go-to when it comes to mana intake, and both allow Freljord to gain mana far quicker than opposition.
In terms of Champions, Freljord have: Ashe, Braum, Anivia and Tryndamere. All four are brilliant, with Braum considered a little too strong now, especially after Anivia’s nerf.
The Freljord is a harsh and unforgiving land. Proud and fiercely independent, its people are born warriors, with a strong raiding culture. While there are many individual tribes within the Freljord, the battle lines are being drawn in a three-way civil war that will determine the future for them all. One tribe unflinchingly honors the traditions that have ensured its survival; another follows the dream of a united future, as foretold by a young idealist; while the third worships the power of an enigmatic sorceress.
If you’re familiar with Hearthstone’s Druid, and don’t like a playstyle that relies heavily on snowballing your mana game, you’ll love Freljord. Just be conscious of the fact it isn’t the quickest of Regions.
- A fast, mobile Region
- Heavy use of Elusive Followers
- Plenty of Ephemreal play
- Shen and Zed are top-tier Champions
- Some of their Champions have fallen out of meta
- Doesn’t always work by itself
- Elusive is a sore subject in the community
- Struggles against heavy hitters such as Freljord
Playstyle: Ionia is a tricky Region, that’s designed to confuse and oppress your opponent through stealth and board-to-hand card tactics.
Its Recall mechanic is prominent throughout most of its cards, allowing you to remove opponents from the board, freeing up space to attack the enemy directly. Whether it’s Yasuo or Minah Swiftfoot, the Recall mechanic is invaluable, and stretches to your own allies, as well as opponents.
What’s also prevelant in Ionian decks, is its heavy use of stun mechanics. They’re prominent across a multitude of cards, allowing you to control the ebb and flow of combat.
Ionia is a land of unspoiled beauty and natural magic. Its inhabitants, living in scattered settlements across this massive island continent, are a spiritual people who seek to live in harmony and balance with the world. There are many orders and sects across Ionia, each following their own (often conflicting) paths and ideals. Self-sufficient and isolationist, Ionia has remained largely neutral in the wars that have ravaged Valoran over the centuries – until it was invaded by Noxus.
If Ionia has any weaknesses, it’s probably the fact none of the Champions are considered incredible. Shen is potent alongside a Barrier heavy build, while you’ll see a few Zed decks (not many). There’s time for this Region to grow as players get to grips with its potential.
Ionia is made up of: Karma, Shen, Yasuo, and Zed.
- A very aggressive region
- Plenty of cheap, abundant Followers
- A fast playstyle that can quickly overwhelm
- Some strong Champions
- Needs to win early, and quickly
- Not a huge reliance on Spells
- Without early snowball, you’ll struggle to topple late
- Weak to board clear
Noxus is an incredibly aggressive Region, that’s made up of Champions which are all designed for brute force. Whether it’s Vladimir or Darius, their entire purpose is to flood a board, or batter the enemy into submission quickly.
Whether you’re running a zoo or aggro deck, there’s plenty of units that play into their aggressive style. The Legion Rearguard is a cheap and popular follower that’s powerful early game, while Crowd Favorite can literally overwhelm the enemy when you’ve a few cards in play.
Noxus is a powerful empire with a fearsome reputation. To those beyond its borders, Noxus is brutal, expansionist and threatening, yet those who look beyond its warlike exterior see an unusually inclusive society, where the strengths and talents of its people are respected and cultivated. Its people were once a fierce reaver culture until they stormed the ancient city that now lies at the heart of their empire.
Interestingly, Noxus also has a fair amount of cards that can self-harm, in order to gain additional benefits. It’s similar to the Warlock in Hearthstone, and allows you to snowball fairly hard if used effectively.
If you like fast playstyles, that are particularly aggressive, you can’t go wrong with Noxus. Its Champions are made up of: Darius, Draven, Katarina and Vladimir.
- Huge use of Spells
- Super flexible, adaptive playstyle
- Can comfortably manage most opposition
- Some obnoxious Champions (Ezreal/Teemo)
- Mana reliant
- Not a heavy user of Followers (but still needed)
- No one likes a Teemo player
- Weak versus a zoo decks
Playstyle: Piltover & Zaun is probably the most popular Region for Legends of Runeterra. With popular Champions such as Jinx, Ezreal, Heimerdinger and Teemo, there’s little wonder they’re sought after.
In terms of how the Region plays, it’s actually fairly varied. Largely because that’s sort of the point. They’re a flexible Region that pairs well with other Champions, such as Jinx and Draven, or Teemo all by himself wrecking face with his Shrooms of Doom.
Zaun is a large, undercity district, lying in the deep canyons and valleys threading Piltover. What light reaches below is filtered through fumes leaking from the tangles of corroded pipework and reflected from the stained glass of its industrial architecture. Zaun and Piltover were once united, but are now separate, yet symbiotic societies.
Despite the above, the real strength of Piltover & Zaun comes from their Spells and the raw power of them. Anyone familar with Mage in Hearthstone, will pretty much feel right at home here.
P&Z rely heavily on mana, and considering LoR’s unique mana system (you have 3 mana crystals dedicated to spells that can be filled by unused mana from previous turns), it’s possible to chain attacks back to back with the right cards.
Needless to say that P&Z is a fairly creative deck, and one that’s potent. Jinx is considered top-tier, while Teemo is absolute God-like. There’s no wonder, on this “Which Legends of Runeterra Region Is Best?” list, he’s tough to deal with.
- Totally unique
- Lots of “Death Rattle” effects
- Quite a complex playstyle
- Elise is amazing
- Challenging to play and not yet reaching its potential
- Often a complimentary Region rather than standalone
- Some weaker Champions (Kalista/Thresh)
- Can struggle against most decks
Playstyle: My favorite Region. In simple terms, Shadow Isles is a lot about sacrifice and resurrection. Use of Last Breath (effectively a Death Rattle effect, causing something to happen on unit death) alows you to control the board.
Unlike Noxus, however, Shadow Isle physically dispenses of cards in order to gain benefits (rather than just harm them). It makes for a fairly rapid disposable deck that benefits you with card draw or other effects. There’s also a fair amount of synergy across the Region, with cards such as Chronicler of Ruin playing into the Last Breath effects, while it allows for Kalista and Thresh to level up quickly if you’re constantly sacrificing.
The land now known as the Shadow Isles was once a beautiful realm, but it was shattered by a magical cataclysm. Black Mist permanently shrouds the isles and the land itself is tainted, corrupted by malevolent sorcery. Living beings that stand upon the Shadow Isles slowly have their life-force leeched from them, which, in turn, draws the insatiable, predatory spirits of the dead. Those who perish within the Black Mist are condemned to haunt this melancholy land for eternity. Worse, the power of the Shadow Isles is waxing stronger with every passing year, allowing the shades of undeath to extend their range and reap souls all across Runeterra.
Shadow Isle has a complex playstyle with near limitless potential. It’s made up of the following Champions: Kalista, Thresh, Elise and Hecarim.
- A unique region that supports others well
- Lulu is a monster, as well as Aurelion Sol
- Challenging to play and not yet reaching its potential
- Niche Keywords that aren’t always amazing
- Right now, only a few decks are considered meta
- Taric isn’t performing well
Playstyle: Targon is similar to Bilgewater, in the sense that it’s a region which thrives when supporting another. While Bilgewater has begun to take centre stage in recent months, with other regions supporting its primary Champions, Targon isn’t quite there yet. With the exception of Lulu and Aurelion Sol, none of the other Champions in the region have good win rates, or massive popularity. This is partly, I suspect, an issue of exposure and community practice, but also narrow Keywords. Leona is particularly straightforward in her Keyword, offering little value, while Diana’s also fairly one-dimensional (again, both due to Keywords). As for Taric, he has every potential to do well in time as people work around his kit and begin to design new decks.
To better understand Runeterra, one might start in the western highlands of Shurima, where legends of the world’s creation often begin…
Like any place of myth, the land of Targon is a beacon to dreamers, pilgrims, and seekers of truth and enlightenment, such as the hardy tribes of the Rakkor who call the mountains home. Mount Targon itself is the mightiest peak in Runeterra—a towering pinnacle of twisted, sun-baked rock that seems to reach ever upward toward the stars.
For millennia, mortals have been drawn to climb Mount Targon, even though they cannot always explain why, and the ascent is known to be all but impossible.
So Which Region Is Best?
The simple answer is: there isn’t one. That said, there are some regions that are already performing better than others. In addition, it all depends entirely on your playstyle. My personal favorite is Shadow Isle, even though they’re the weakest of the bunch. If you want a TL:DR however:
- Bilgewater: An adaptive region that works alongside many others, particularly Shadow Isle. The jack-of-all-trades.
- Demacia: A safe bet that can be played as a sole region, that’s easy to learn and master, and good for climbing the ranked ladder. One of the easiest starter decks.
- Freljord: Very potent with strong Champions, but a slow playstyle and needs to reach high mana quantities to win reliably. A very potent starter deck with Tryndamere.
- Ionia: Mostly used as a complimentary deck alongside Demacia (for Shen’s Barrier) it’s a rogue-style deck that’s tough to win with by itself. Possible, but challenging. Weak starter deck.
- Noxus: Undeniably strong, and a zoo playstyle for flooding the board and overpowering enemies. Low skill ceiling, and some strong Champions in Vladimir and Katarina. Starter deck is more than capable of getting you going.
- Piltover & Zaun: Probably the weakest starter deck, but amazing if you can get some cards under your belt and make a Teemo deck. Once you have, enjoy the rage quitters. Weak starter deck (paired with Ionia)
- Shadow Isles: Key to most meta decks, Shadow Isle is flexible and aggressive. Lots of utility and adaptability, I’d say right now, it’s undoubtedly the strongest next to Demacia.
- Targon: A challenging niche region that needs plenty of other cards to get the most out of. Not ideal for new layers and a weak starter deck.